11.4: Concept Review
Get in the Coop » Devlog
Who is dating? Birds or people?
- Location? ex: Central park
- Why chase birds?
- Who is the player? Maybe let the player figure out who he/she is
- Randomization of player and targets?
- Make all birds stuck to ground not let them fly away
- Test selfie as soon as possible
- Talk to john about occlusion
- Maybe just focus on one kind of bird so that we only need to design one kind of behavior & animation for all of them
- Prototypes:
- Proof on concept
- Technical
- Aesthetic
In Class Notes:
An AR dating-Sim game about chasing birds & taking selfies.
-Who is dating? Players trying to date birds.
-Central Park: great places for birds to gather
-Is taking selfie a focus of mechanic? Could be contradicting. Need to be working alone with the chasing mechanic.
-Why chase birds?
Get Get in the Coop
Get in the Coop
Status | Released |
Author | Michelle Tu |
Genre | Simulation |
Tags | 3D, ar, Casual, Chicken |
More posts
- Week 15 HWDec 18, 2019
- Week 14 HWDec 18, 2019
- PostmortemDec 14, 2019
- 12.6: Get in the Coop Gameplay DemoDec 13, 2019
- Get in the Coop GameplayDec 13, 2019
- 12.6: Wonderville PlaytestDec 13, 2019
- 12.6: Help Menu ElementsDec 13, 2019
- 12.5-12.12 : UI Buttons and Other ElementsDec 13, 2019
- 11.21: New School PlaytestDec 13, 2019
- 11.21: Concept Building/ Potential FeaturesDec 13, 2019
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