11.5/ 11.7: Concept Refinement and Potential Features
Get in the Coop » Devlog
11.5
- Maybe have all characters as chicken
- Put a marker on the hand (maybe bracelet) that works as the marker for detecting kabedon
- Chickens:
- Muscular: Alpha BUFF Chicken
- BIG BULGING ARMS, Loves to work out and barbie dolls
- Minigame: Do 5 squats
- Maybe the number keeps increasing but you can choose to stop, I’m tired
- Silly/Derpy: Rubber chicken toy
- Hyper, Cross-country Champion
- Minigame: [Follow] Race the chicken, marathon partner
- “Flamingo” Chicken: stands still, “Oh? You’re approaching me?”
- Never move a bit, doesn’t give a SHIT. But I’m not a rapper.
- Minigame: Defeat me in a RAP battle (i dunno)
- It does yoga, convince it to move?
- Dapper Chicken:
- Monocle [maybe limit to one object?]
- Top Hat
- Bow tie
- Minigame: Find their clothes/accessories around the space
- Regular ‘ol chicken: “Bwak bwak”
- Just wants a friend (and food)
- Minigame: Become their friend, dragging feed into their bowl, clicking on food? (really simple “minigame”)
- Or eating competition: who can finish the food faster (clicking to eat)
11.7
- Prototype in progress
- Phone shaking, finger movement detection
- Can be used for minigames possibly
- Chickens so far
- [Muscular] Alpha Buff Chicken:
- [Silly/Derpy] Cross-Farm Running Chicken:
- [“Flamingo”, Arrogant] Jojo Chicken:
- [Normal] Regular ‘ol Chicken:
- [Gentleman, Dapper] Gentlechicken:
Get Get in the Coop
Get in the Coop
Status | Released |
Author | Michelle Tu |
Genre | Simulation |
Tags | 3D, ar, Casual, Chicken |
More posts
- Week 15 HWDec 18, 2019
- Week 14 HWDec 18, 2019
- PostmortemDec 14, 2019
- 12.6: Get in the Coop Gameplay DemoDec 13, 2019
- Get in the Coop GameplayDec 13, 2019
- 12.6: Wonderville PlaytestDec 13, 2019
- 12.6: Help Menu ElementsDec 13, 2019
- 12.5-12.12 : UI Buttons and Other ElementsDec 13, 2019
- 11.21: New School PlaytestDec 13, 2019
- 11.21: Concept Building/ Potential FeaturesDec 13, 2019
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