11.11: Things to Consider



  • Maybe include a pause function just in case players get tired of holding their phone for so long
  • AR UI design principle
  • Things to consider
    • Perspective
    • Interaction
    • Relationship to space
    • Percentage of screen use
    • Persentage of ui
    • Movement
    • In game time
    • Asset size
    • Scale of phone
    • Feedback
    • Safety
    • Noise
    • Local audio source
  • Torch ar
  • Discussion Question:
    • Does your game need to be in Unity?
    • What other tools might you use for prototyping (technical vs experience)?
      • Torch AR can be used as the tool for experience prototype
    • What is your plan for orientation (how does the player know where to look and how to navigate space)?
      • The chicken models are spawned in the room
      • Audio of chicken
    • What is your plan for audio? Binaural? Doppler?
      • Doppler, maybe binaural
    • How are you addressing your players safety?
      • Including occlusions in ar so that players are still aware of their surroundings
      • Only information on screen is about current task and chicken models.
    • What real-immediate information NEEDS to be displayed persistently?
      • Current task
      • Number of chicken that the player has dated
    • What might function as notifications? What can be accessed through other means?
      • Sound effect when doing/completing task (e.g. sound effect each squat is done)
      • Regular canvas UI elements
    • What is your min-spec device?
      • Phone that supports ar

Maybe include a pause function just in case players get tired of holding their phone for so long

  • AR UI design principle
  • Things to consider
    • Perspective
    • Interaction
    • Relationship to space
    • Percentage of screen use
    • Persentage of ui
    • Movement
    • In game time
    • Asset size
    • Scale of phone
    • Feedback
    • Safety
    • Noise
    • Local audio source
  • Torch ar
  • Discussion Question:
    • Does your game need to be in Unity?
    • What other tools might you use for prototyping (technical vs experience)?
      • Torch AR can be used as the tool for experience prototype
    • What is your plan for orientation (how does the player know where to look and how to navigate space)?
      • The chicken models are spawned in the room
      • Audio of chicken
    • What is your plan for audio? Binaural? Doppler?
      • Doppler, maybe binaural
    • How are you addressing your players safety?
      • Including occlusions in ar so that players are still aware of their surroundings
      • Only information on screen is about current task and chicken models.
    • What real-immediate information NEEDS to be displayed persistently?
      • Current task
      • Number of chicken that the player has dated
    • What might function as notifications? What can be accessed through other means?
      • Sound effect when doing/completing task (e.g. sound effect each squat is done)
      • Regular canvas UI elements
    • What is your min-spec device?
      • Phone that supports ar

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