11.11: Things to Consider
Get in the Coop » Devlog
- Maybe include a pause function just in case players get tired of holding their phone for so long
- AR UI design principle
- When players are moving, have less intense information on phone so that players are still aware of their surroundings
- https://designguidelines.withgoogle.com/ar-design/augmented-reality-design-guidelines/introduction.html
- Density of UI implies the expected time of experience
- Things to consider
- Perspective
- Interaction
- Relationship to space
- Percentage of screen use
- Persentage of ui
- Movement
- In game time
- Asset size
- Scale of phone
- Feedback
- Safety
- Noise
- Local audio source
- Torch ar
- Discussion Question:
- Does your game need to be in Unity?
- What other tools might you use for prototyping (technical vs experience)?
- Torch AR can be used as the tool for experience prototype
- What is your plan for orientation (how does the player know where to look and how to navigate space)?
- The chicken models are spawned in the room
- Audio of chicken
- What is your plan for audio? Binaural? Doppler?
- Doppler, maybe binaural
- How are you addressing your players safety?
- Including occlusions in ar so that players are still aware of their surroundings
- Only information on screen is about current task and chicken models.
- What real-immediate information NEEDS to be displayed persistently?
- Current task
- Number of chicken that the player has dated
- What might function as notifications? What can be accessed through other means?
- Sound effect when doing/completing task (e.g. sound effect each squat is done)
- Regular canvas UI elements
- What is your min-spec device?
- Phone that supports ar
Maybe include a pause function just in case players get tired of holding their phone for so long
- AR UI design principle
- When players are moving, have less intense information on phone so that players are still aware of their surroundings
- https://designguidelines.withgoogle.com/ar-design/augmented-reality-design-guidelines/introduction.html
- Density of UI implies the expected time of experience
- Things to consider
- Perspective
- Interaction
- Relationship to space
- Percentage of screen use
- Persentage of ui
- Movement
- In game time
- Asset size
- Scale of phone
- Feedback
- Safety
- Noise
- Local audio source
- Torch ar
- Discussion Question:
- Does your game need to be in Unity?
- What other tools might you use for prototyping (technical vs experience)?
- Torch AR can be used as the tool for experience prototype
- What is your plan for orientation (how does the player know where to look and how to navigate space)?
- The chicken models are spawned in the room
- Audio of chicken
- What is your plan for audio? Binaural? Doppler?
- Doppler, maybe binaural
- How are you addressing your players safety?
- Including occlusions in ar so that players are still aware of their surroundings
- Only information on screen is about current task and chicken models.
- What real-immediate information NEEDS to be displayed persistently?
- Current task
- Number of chicken that the player has dated
- What might function as notifications? What can be accessed through other means?
- Sound effect when doing/completing task (e.g. sound effect each squat is done)
- Regular canvas UI elements
- What is your min-spec device?
- Phone that supports ar
Get Get in the Coop
Get in the Coop
Status | Released |
Author | Michelle Tu |
Genre | Simulation |
Tags | 3D, ar, Casual, Chicken |
More posts
- Week 15 HWDec 18, 2019
- Week 14 HWDec 18, 2019
- PostmortemDec 14, 2019
- 12.6: Get in the Coop Gameplay DemoDec 13, 2019
- Get in the Coop GameplayDec 13, 2019
- 12.6: Wonderville PlaytestDec 13, 2019
- 12.6: Help Menu ElementsDec 13, 2019
- 12.5-12.12 : UI Buttons and Other ElementsDec 13, 2019
- 11.21: New School PlaytestDec 13, 2019
- 11.21: Concept Building/ Potential FeaturesDec 13, 2019
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