11.12: Possible Inspirations/ Directions
Get in the Coop » Devlog
AR Dragon:
IF, our game were to revolve around easily capturing (can be minigames or something even simpler) Chickens and taking pictures of them
- Is our game more of a “Take care of your pet” game?
- Capture chickens and take care of them?
- Things like taking pictures/selfies, feeding and petting can be the main gameplay while capturing is a side feature
- Currently, the gameplay is capturing chickens within a space
- What kind of space is it thematically?
- We, as the players, chase these chickens into a corner in order to capture them or to “approach them”, to fully capture their hearts we must do something for them, this is the minigame aspect
- After that are features like a "Chicken" book of captured chickens and uncaptured
- This feature is unlocked when the first chicken is captured
- Learning Curve: Chase a chicken, any chicken
- Chase them until they are cornered and reach your phonr closer to the chicken to hug them
- UI Inspiration: Neko Atsume
- Home button/Pause Button
- “Chicken” book (Scrolling, Show captured chickens and their personality descriptions along with some secret facts)
- A shop (buy items/gifts to capture chickens)
- Player inventory(Goodies, What should inventory be named?)
- Is there currency in the game?
- Camera
- Your Date Album, take pictures of captured chickens in different areas
- Settings
- How to Play?
- >Others
- How to Play?
- Things to think about: Chicken/Farm related UI?
- Minigames?:
- Do squats
- Check player y movement
- Follow mission
- Follow chicken for n amount of time
- Do yoga
- Relaxing session, rap battle session (rhyming quiz?)
- Pick up items from store?/player inventory?/ around the space?
- Player inventory, if objects are already picked up, else, pick up accessories/clothed spawned around the space
- Feeding
- Put food in the coop, become this chicken's friend
Get Get in the Coop
Get in the Coop
Status | Released |
Author | Michelle Tu |
Genre | Simulation |
Tags | 3D, ar, Casual, Chicken |
More posts
- Week 15 HWDec 18, 2019
- Week 14 HWDec 18, 2019
- PostmortemDec 14, 2019
- 12.6: Get in the Coop Gameplay DemoDec 13, 2019
- Get in the Coop GameplayDec 13, 2019
- 12.6: Wonderville PlaytestDec 13, 2019
- 12.6: Help Menu ElementsDec 13, 2019
- 12.5-12.12 : UI Buttons and Other ElementsDec 13, 2019
- 11.21: New School PlaytestDec 13, 2019
- 11.21: Concept Building/ Potential FeaturesDec 13, 2019
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