11.14: Revision of Game Mechanics and Features


  • Take away focus (or entirely) from “minigames”
    • More of a feature than core gameplay
  • Take away focus from individual chickens, general types of chickens (and one unusual chicken (?))
  • Focus on the original idea, herding chickens
  • Features:
    • Chasing them
      • To what location? 
      • Does it have to be against the wall? Can it be to a highlight location?
      • Depends on how much we want “kabedoning” to be part of the game
      • Depends on our theme, are we a farmer? Or someone in the pursuit of love… in chickens?
      • Is the game revolving around love? Or a task that you are given?
    • Interacting (dialogue)
      • After chasing the chicken to the appropriate spot, unlock dialogue feature
      • This is where we can work on other features according to the time left
  • Possible features: 
    • Level design, some sort of progression of difficulty that correlates to different kinds of chickens and values to play around with
    • “Chicken” book (collection of chickens)
    • Album book
      • Selfies, placing a chicken into the world and taking pictures, sort of like a feature 
    • Interacting with your captured chicken in a digital or physical space
      • Are they placed into a space or are they in some sort of “pen” on your phone where you can interact
  • Decision:
    • The character, the player, is just doing their job, which is chasing chickens
    • Concept: You are a worker herding chickens into their coop
      • Taking away the theme of “chasing for love”, well maybe there can be some aspect of affection like petting, but not like full-on LOVE
    • Chasing chickens to their coop
      • What does this house mean?
        • It is the physical (and digital) “goal” of the player
        • Does it look like a fence looking coop thing? (what is this? Minecraft?)
      • How is the house spawned into the space?
        • Spawned within each “level” of the game?
      • How many chickens are we spawning into a single space?
        • Multiple chickens at once
    • Feature to think about: 
      • Level design, level progression in difficulty 
      • Capturing rare chickens, Levels? Traits?
      • Since this is an environment where you herd chickens, is there a farm that players can access?
    • Juiciness:
      • Visual Cues: Some sort of visual effect [cartoon-y style] Chicken detect you, you are in range of chicken herding
      • Phone vibration?, Victory, goal 
      • Music, audio playing when chasing chickens
        • Peaceful music, to some hardcore car chase music (or something similar but not as intense)
      • Rooster sound when goal is reached
      • Chicken noises, lots of chicken noises
      • Rubber chicken toy sound
    • UI:
      • Start Screen
        • A Start button
      • Right now a “pause button” for sure
      • A Panel? Home button

Get Get in the Coop

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