11.18: Guerilla Testing Questionaire
Get in the Coop » Devlog
Guerilla Testing Questionnaire
- Age/Gender
- Name, last name
- Favorite genre (Playing alone? Playing with friends?)
- Favorite game moment
- Favorite platform to play
- What is your play time? (frequency: casual, hardcore)
Yes/No questions, multiple choice, comments (very few)
- Opening Questions: Do you play mobile games or are interested in playing mobile games
- Have you had the chance to experience AR at all? If yes, how frequently do you use AR? If no, are you willing to try?
- If yes, Which AR games have you played before?
- Do you like games that requires you to physically move in the real world?
Usability Questions
- Was the UI confusing? Would you want the UI of the menu screen to be simpler? Or, from your experience, are you used to these buttons on the menu screen of a mobile game?
- Did you understand the goal of the game?
- Do the chicken speeds feel alright?, was it frustrating at times? Or was it just too slow in a way that it wasn’t fun? (Note that we do want some level of frustration and challenge, then again, it depends on our player experience, do we want our players to ragequit?)
- What do you feel about the space in the game? Are the colliders working for you? Do you want more space or less?
- What did you feel was missing from the game?
- Ask about overall experience
Get Get in the Coop
Get in the Coop
Status | Released |
Author | Michelle Tu |
Genre | Simulation |
Tags | 3D, ar, Casual, Chicken |
More posts
- Week 15 HWDec 18, 2019
- Week 14 HWDec 18, 2019
- PostmortemDec 14, 2019
- 12.6: Get in the Coop Gameplay DemoDec 13, 2019
- Get in the Coop GameplayDec 13, 2019
- 12.6: Wonderville PlaytestDec 13, 2019
- 12.6: Help Menu ElementsDec 13, 2019
- 12.5-12.12 : UI Buttons and Other ElementsDec 13, 2019
- 11.21: New School PlaytestDec 13, 2019
- 11.21: Concept Building/ Potential FeaturesDec 13, 2019
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