10.10: MOBA Jurassic Arena
Jurassic Arena » Devlog
10.10
Big ‘ol Caster Dinosaur
- To progress, they have an evolving meter that increases by attacking the Gladiator
- Evolving: Set of 4(?) abilities, this maybe and most likely be: Evolving the mob dinosaurs, thick skinned, other special abilities, an aura for your mobs, ultimate skill (can only be unlocked when you have at least n abilities locked or reach a certain level [there needs to be a certain criteria])
- Level ups: Each time the evolving meter is filled [the total will be increased with each increment], so is the dinosaur’s health and damage
- Limited amount of Skill points [Capped dino level]
- Let us design a way for the player to follow a “tree path” such as mainly evolving your
- mobs or evolving yourself, possibly to counter how the player is progressing
- Actions:
- normal attack
- moving(slow)
- Skills:
- 1.Mob upgrade
- Higher attack, more range
- More HP
- Each level: Change texture
- Change Final Form(slightly bigger), Range: Shooters can shoot (fireballs)
- 2.AOE attack: Stomp, Final: Tail Slam
- 3.Range attack: Fire Ball (explode damage in a circle radius)
- 4.Ultimate attack: Meteor Shower: During casting time, the dinosaur player will stand still while meteors will rain down on the field
Undead Amazonian Gunner
- To progress, the gunner has a soul meter that increases by killing dinosaur mobs
- Bounty Hunter: Set of 3(?) abilities
- Actions:
- Shoot
- [Reaper] Dual Guns/ Single Axe (hangs on the back)
- Guns shoot at the same time [DUDUDUDUDU], but do less damage than the minigun [no ammo]
- Axe Aoe
- Dodge
- Skills:
- 1.Soul Swipe: AOE, Swing the axe
- 2.War Cry [Buff Skill]: Increase attack for x% in y seconds
- 3.Explosive Snare [Trap]: explode when enemies get close, deal damage in circle radius
- 3.Switch to Minigun: Burst of damage, but impairs the player’s movement
- “Guns has AMMO.” -Michelle,2019
- 4.Ultimate attack: A fokan ROCKET
- Possible/(Additional?) skills?:
- Ability to clear mobs(AOE damage charge by filling the energy/skill bar)
Hierarchy(HP):
The Gate
Boss Dino Player
Gunner Player
Mobs
The Play:
- How long do we want the playtime to be? [How much are each player allowed to level up?]
- Player will kill mobs to progress
- Their goal is to take down the boss dino and to guard the chains of the Gate
- The Gate has the highest HP in the game
- The Gate has a defensive system(trap) that activates when gladiator character is close.
- The traps deals high damage to the Boss Dino.
- There are towers that shoot the dinosaurs near the Gate
- Revive: “Death is not a defeat for the player” - David, 2019
- The dino’s has a relatively large Health bar (more than the player)
- Their goal to destroy the chains of the Gate to harvest more souls in the other realm
- The dino’s mobs:
- Revive from the gates on the dino’s side
- Have less HP than the player at the start
- Do not deal damage to the Gate
Get Jurassic Arena
Jurassic Arena
Jurassic park, but with guns
More posts
- PostmortemNov 03, 2019
- 10.26-10.30: Additional DrawingsNov 02, 2019
- 10.23-10.28: Map ProgressNov 02, 2019
- 10.15/10.17: Sketches of Map Layout/Concept ArtNov 02, 2019
- 10.14: Concept ArtNov 02, 2019
- 10.10: Jurassic Arena: Color Palattes & InspirationNov 02, 2019
- Jurassic Arena PresentationNov 02, 2019
- Week 10 NotesNov 02, 2019
- Week 9 NotesNov 02, 2019
- Week 8 NotesNov 02, 2019
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