10.10: MOBA Jurassic Arena


10.10

Big ‘ol Caster Dinosaur

  • To progress, they have an evolving meter that increases by attacking the Gladiator
  • Evolving: Set of 4(?) abilities, this maybe and most likely be: Evolving the mob dinosaurs, thick skinned, other special abilities, an aura for your mobs, ultimate skill (can only be unlocked when you have at least n abilities locked or reach a certain level [there needs to be a certain criteria])
    • Level ups: Each time the evolving meter is filled [the total will be increased with each increment], so is the dinosaur’s health and damage
    • Limited amount of Skill points [Capped dino level]
  • Let us design a way for the player to follow a “tree path” such as mainly evolving your 
  • mobs or evolving yourself, possibly to counter how the player is progressing
  • Actions:
    • normal attack
    • moving(slow)
  • Skills:
    • 1.Mob upgrade
      • Higher attack, more range
      • More HP
      • Each level: Change texture
      • Change Final Form(slightly bigger), Range: Shooters can shoot (fireballs)
    • 2.AOE attack: Stomp, Final: Tail Slam
    • 3.Range attack: Fire Ball (explode damage in a circle radius)
    • 4.Ultimate attack: Meteor Shower: During casting time, the dinosaur player will stand still while meteors will rain down on the field 

Undead Amazonian Gunner 

  • To progress, the gunner has a soul meter that increases by killing dinosaur mobs
    • Bounty Hunter: Set of 3(?) abilities
  • Actions:
    • Shoot
      • [Reaper] Dual Guns/ Single Axe (hangs on the back)
        • Guns shoot at the same time [DUDUDUDUDU], but do less damage than the minigun [no ammo]
        • Axe Aoe 
    • Dodge
  • Skills:
    • 1.Soul Swipe: AOE, Swing the axe
    • 2.War Cry [Buff Skill]: Increase attack for x% in y seconds
    • 3.Explosive Snare [Trap]: explode when enemies get close, deal damage in circle radius
    • 3.Switch to Minigun: Burst of damage, but impairs the player’s movement
      • Guns has AMMO.” -Michelle,2019
    • 4.Ultimate attack: A fokan ROCKET
      • Possible/(Additional?) skills?:
  • Ability to clear mobs(AOE damage charge by filling the energy/skill bar)

Hierarchy(HP):

The Gate

Boss Dino Player

Gunner Player

Mobs

The Play:

  • How long do we want the playtime to be? [How much are each player allowed to level up?]
  • Player will kill mobs to progress
    • Their goal is to take down the boss dino and to guard the chains of the Gate
      • The Gate has the highest HP in the game
      • The Gate has a defensive system(trap) that activates when gladiator character is close.
      • The traps deals high damage to the Boss Dino.
      • There are towers that shoot the dinosaurs near the Gate
    • Revive: “Death is not a defeat for the player” - David, 2019
  • The dino’s has a relatively large Health bar (more than the player)
    • Their goal to destroy the chains of the Gate to harvest more souls in the other realm
    • The dino’s mobs:
      • Revive from the gates on the dino’s side
      • Have less HP than the player at the start
      • Do not deal damage to the Gate

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