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Devlog
Jurassic Arena
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Devlog
Postmortem
November 03, 2019
by
Michelle Tu
Project Description Jurassic Arena is a unilateral competitive game with two gun-wielding Amazonian warriors versus a single Dinosaur that summons other dinosaurs to aid him (we also call him the Wiza...
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10.26-10.30: Additional Drawings
November 02, 2019
by
Michelle Tu
Logo of the game and head shots of characters for the controls panel...
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10.23-10.28: Map Progress
November 02, 2019
by
Michelle Tu
10.23 , Map layout, untextured models, Egg Player 2 10.24, Darker (light is dimmed) Map, grim vibe, no lights 10.28, Clearer Map, torches around the map...
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10.15/10.17: Sketches of Map Layout/Concept Art
November 02, 2019
by
Michelle Tu
I had first envisioned the map to be elongated and stretched vertically, but because we wanted the play to be tight yet spacious at the same time, I designed the map layout based off a hexagon shaped...
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10.14: Concept Art
November 02, 2019
by
Michelle Tu
(1st Amazonian Warrior Thumbnails, Axes and Wizard Lizard) This was when we had planned for the game to be a single player vs another single player. We also designed the Amazonian warrior to wield bot...
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10.10: Jurassic Arena: Color Palattes & Inspiration
November 02, 2019
by
Michelle Tu
Contrasting Gunner vs Dino [the browns being more on the maroon side, redder] Dino[?]: Muted, dark The one on the right is kinda sick, the light yellowish green hues could be used as the color for the...
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Jurassic Arena Presentation
November 02, 2019
by
Michelle Tu
https://docs.google.com/presentation/d/1rzGYtgbh1Y2k9EFnI7RfwbUpeQ_woADRsvwaU2ZN...
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Week 10 Notes
November 02, 2019
by
Michelle Tu
Exercises ● 4.1: Making Checkers Dramatic (p97) [For this exercise, devise a set of dramatic elements for checkers that make the game more emotionally engaging.] Instead of having checker pieces...
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Week 9 Notes
November 02, 2019
by
Michelle Tu
Exercises ● 3.10: Conflict (p84) Tetris: Gain points by making rows of blocks using a set of variously shaped blocks that are randomly given to you Frogger: Move onto moving objects while avoiding...
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Week 8 Notes
November 02, 2019
by
Michelle Tu
Exercises ● 3.6: Rules Restricting Actions (p77) [There are many types of rules that restrict action. Here is a list of games: Twister, Pictionary, Scrabble, Operation, and Pong. What rules within...
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Week 7 Notes
November 02, 2019
by
Michelle Tu
Exercises ● 3.3: Interaction Patterns (p62) Single Player vs Game: Doom Multiple Individual Players vs Game: Necropolis Player vs Player: Tekken Unilateral Competition: Crawl Multilateral Competit...
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10.24: In Class/NYU Playtest
November 02, 2019
by
Michelle Tu
Playtest 10.24: In Class Playtest: Group #1 Shantanu & John: Lower the walls so the players could see the characters and environment better. Fix the hit box on walls and obstacles so the bullet won’...
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10.22: Production Update/10.23: Map Progress
November 02, 2019
by
Michelle Tu
10.22 Changes: New Scale: issues with Nav Mesh Because of new map scale numbers need to be changed: Players, AI dinosaur mobs Orange Dinosaur is sinking into the map, so are the cubes Goals: Map lay...
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10.19: Production Update
November 02, 2019
by
Michelle Tu
10.19 Production Update: -Added advance camera feature that follows multiple players. -Added 3 types of mob Dino: -Armor Dino -More Hp -Slower Speed -Deals same amount of damage with Normal Dino mob t...
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10.14: Mapping Skills & Controls/10.17: "Kill your Baby"
November 02, 2019
by
Michelle Tu
10.14 Requires no energy meter or a lot [X, Square = Normal] [Y, Triangle = Light] [B, Circle = Medium] [A, X = Hard] [R1 = Ultimate] Accumulated Energy Used [L1 = Dodge] Big ‘ol Caster Dinosaur [...
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10.10: MOBA Jurassic Arena
November 02, 2019
by
Michelle Tu
10.10 Big ‘ol Caster Dinosaur To progress, they have an evolving meter that increases by attacking the Gladiator Evolving: Set of 4(?) abilities, this maybe and most likely be: Evolving the mob dino...
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10.3: Crazy Brainstorming fest/10.7: Level Design
November 02, 2019
by
Michelle Tu
[10.3] Brainstorming Ideas [Something to think about: Platformer or Open Field?) 2D or 3D or 2.5D Game Ideas: Tower Defense Open Field Side Perspective Actual Tower Defense [2A] Arena (with one playe...
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