10.24: In Class/NYU Playtest
Jurassic Arena » Devlog
Playtest 10.24:
In Class Playtest:
Group #1 Shantanu & John:
- Lower the walls so the players could see the characters and environment better.
- Fix the hit box on walls and obstacles so the bullet won’t go through them.
- UI that indicates character’s HP
- Mobs spawned on walls and pillars.
- Faster movement and Higher HP for the Wizard Dinosaur
- Increase the size of the armored dinosaur.
Group #2 You Jin:
- Environment design: hiding spot/ choke points in the map.
- Items that grant upgrades to characters that can be picked up from the arena.
- Mob spawn cooldown.
- Increase the movement speed of the mobs
- Ui that indicates character’s HP
NYU Playtest:
Group #1 Unknown NYU Game Design Students
- We need a cooldown for the spawning mechanic.
- A control guide at the starting scene.
- The players want special abilities to the characters( i.e. dashes)
Group#2 NYU Student Megan
- We need a Health UI to give players a better visual feedback.
- The player asked if she can run during the playtest.
- Adjust the movement speed of the gunners, inclusion of dash ability in future.
- The player wants some kind of power ups on the map they could pick up.(buffs or health items)
Group#3 Unknown NYU Game Design Student
- The Bullet Ricochet feature seems unnecessary.
- Increase the threat level of the mobs to Gunners
- Faster movement speed
- Perform actions like jump towards the gunners when they were in a set distance.
- Abilities like Grenades would be nice for the gunners to clear the mobs
- Environment elements like traps would also help players to strategies their actions.
- They also asked if the Boss Dino could have an attack ability that with close range but deal high damage to the Gunners.
Group#4 Unknown NYU Game Design Faculty Member & Student
- We need to add that cooldown ASAP
- The players said that it would be nice to add screen shakes whenever the Wizard Dinosaur moves. It might be a nice way to spice up the game
- A Guide for controls is necessary
- There is a mouse aiming issue with the machine-gunner . Cole said something about the ratio of the screen earlier.
- Some visual indication for the spawn cooldown would be nice
- Adjust the movement speed of the gunners.
- Fix the hit boxes of small dinosaur
We received a lot of feedback based on our observations and player’s direct feedback on Today’s playtest. All of them are valuable information that would help us to take our game to a better stage. However, based on the time we have right now, I do not think it is possible for us to include them all in the game before the Due date which is next Tuesday. So here are the goals for this weekend:
- A cooldown function for the Wizard’s spawning ability.
- It is clear throughout the playtests we’ve got that having the wizard spawning the mobs without any limitation would break the game. This is a main focus for this weekend’s development.
- HP UI
- Ending of the Game and restart
- A Start Menu includes a control guide
- Visual effects and BGM that would help spiced up the game
- All Animations and Models
- Additional abilities for the Gunners
- Balancing around character and mobs’ stats.
Get Jurassic Arena
Jurassic Arena
Jurassic park, but with guns
More posts
- PostmortemNov 03, 2019
- 10.26-10.30: Additional DrawingsNov 02, 2019
- 10.23-10.28: Map ProgressNov 02, 2019
- 10.15/10.17: Sketches of Map Layout/Concept ArtNov 02, 2019
- 10.14: Concept ArtNov 02, 2019
- 10.10: Jurassic Arena: Color Palattes & InspirationNov 02, 2019
- Jurassic Arena PresentationNov 02, 2019
- Week 10 NotesNov 02, 2019
- Week 9 NotesNov 02, 2019
- Week 8 NotesNov 02, 2019
Leave a comment
Log in with itch.io to leave a comment.