August 28 - First Prototype/August 29 - First Class Playtest


The games all three of us brought to class:

  1. Manga Tarot
  2. Exploding Kittens
  3. Cards Against Humanity

Themes:

What do you like?

What isn’t working?

How does the theme influence mechanics?

Simplicity is your friend

Leave room for design

Onboarding

Brainstorming Theme Examples: 

  1. Inter-player interactivity/ risk or reward system
  2. Maze
  3. monsters
  4. Comedy 
  5. Making a story from cards
  6. Fill in the blanks
  7. Board game with some cards that could hurt other players or help themselves or do something random.
  8. Predicting the future
  9. A card game requires fast reaction
  10. Dating sim based on exploding kittens w/ risk/reward mechanics (like Tinder, swiping right mean yes, while swiping left means no) - multiple players? Maybe some targets are high points or something, the bombs are the big scores in this game?
  11. Dating sim based on exploding kittens w/ risk/reward mechanics- yanderes

GAME IDEA:

Main goal: Dating sim in which your goal is to get with a single partner while preventing other players from doing the same

Brainstorming Targets:

Players start with the same amount of charm points and defense points

Capturable Targets

I.e: Keanu Leaves (4-star)

Required Stats:

  • “NO, YOU’RE BREATHTAKING!”
  • PARTNER HAS TO BE A DOG LOVER >:( :) (+ 2 charm points and + 100 cool points)
  • Has to like action movies

I.e: Zark Muckerberg (3-star)

Required Stats:

  • “Command Affirmed. I will give them the ZUCC.”
  • You gotta be tech SAVVY
  • You are a CEO (+2 defense) 

I.e: Matt from McDonalds (2-star)

Required Stats:

  • “Uh, well, can you do the dishes? That’s a check in my book.” Charm 
  • You’re a clean freak 
  • You’re a foodie

I.e: KPOP-stan girl (1-star) crazy kpop fans man holy

Required Stats:

  • “If you don’t look like my baby Jungk**k, then I’ll swipe left on you…” 
  • You have to like music; they will stuff u into a room and transform u into a k-pop star 
  • You have to be a boy
  • You have to be a foodie

There is a certain amount of targets in the pool (need 9 or higher? Total points)

1-star will have a negative effect, either in stats or a debuff

2-star will have no effects

3-star will greatly increase a stat while decreasing another (or grant a debuff)

4-star will increase all stats greatly but skip a turn or give up a card (only 1

Base Stats (represented by tokens)

Charm Points (Health): Thumbs up

(Defense): a firewall with a middle finger sticking out, these maintain charm points. At the start of the round each player have one token (special traits may affect this stat)1

There will be three piles: Discard pile, Draw pile (traits, attack, special cards), Target pile 

Max hand of 6, if your hand exceeds more than 6 you must discard a card

Cards:

  • Traits
  • Cards to take away trait cards from other rivals
  • Cards to defend against attacks
  • Special cards (one time use, increase stats/decrease stats for tactical target claiming, avoid an attack card)
Playtest Notes:
  • Cards in the deck right now: 16 traits, 10 targets, 22 defense (8 general defense, 4 reflect), 20 attacks (4 normal, 2 skip, 2 drop cards), 
  • If not doing anything in this turn, the player can choose to discard one card and pick up another one from the pile but can’t do anything after pick up
  • Too many defense cards
  • Play as many cards as you wish, at the end of turn, players draw card so that they have 5 in hand (tentative to change)
  • 2 targets in circulation at once
  • If 2 ppl arguing over target, other players can decide who gets target
  • Pictures for traits
  • (this is set) Declaration of Love allows a player to challenge for a target in play while saying a cheesy line (this disregards your amount of charm points)
    • Declaration of Love gets put back in draw deck after use and shuffle

Get Love is War

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