August 30 - Game Planning/ September 1 & 2 - More Game Planning/ September 3 - 2nd Class Playtest
Love is War » Devlog
- 8.30 Next Changes
- More general traits
- Make trait cards into illustrations
- “A possible way to design the trait cards is to just have a picture representing the word (without labeling it) so players can utilize them into arguing for the target on the field.”
- Increase attack cards (or decrease defense cards)
- More cards to take other people’s cards
- Odd number of targets?
- 8.30 Potential Rules
- Potential Rule#1 (in the situation where there are multiple players fighting for a target): If everyone wants a target & they all aim for him/her/it, the group collectively decides who has the weakest argument and he/she is omitted, however, that person becomes a judge for who gets the target based on the most convincing argument of those left
- Potential Rule: When players meet the charm requirement for a target, they will have to debate for their trait (if they do not have a trait card, they are automatically out of the fight). Each deciding round will knock out the least-fitting card, which will depend on the player’s argument and the other players’ judgment
- Potential Rule#2: At the beginning of the game, each player gets one trait card and shuffles the rest of the traits back into the drawing pile
- “We can have trait cards and people draw 1 of them at the beginning”
- Card Design: Use a very highlighted color for the border of the trait cards, so they are easily organized
- 3x4 firm card sleeves (preferably solid color back), sticker design on the back [ link ]
- [Make benefits for the targets to help move the game along faster]
- 9.1 Other Changes
- Categorized Traits (no longer making illustrations)
- Added new Targets
- [Make benefits for the targets to help move the game along faster]
- Need to test the potential rules
- 9.2 Meeting Changes
- Too many trait cards
- Decrease defense cards
- More Yoinkies (4)
- When there's a new target, there will be one full round where he/she cannot be claimed, once all players play once, then target is open for claiming
- If a player manages to meet the qualifications of a target, he/she must wait till their next turn before attempting to capture the target
- PINK PING PONG
- Split trait cards and ability cards into 2 separate decks, players draw whichever they need
- Decrease defense card (2 per type)
- Change reflect type cards into one card with the additional affect of subtracting one charm point from yourself when reflecting back at a bystander
- 9.3 Class Playtest Changes
- Players are now love rivals
- New blank requirements:
- 1 star has no blank requirement
- 2 star has 1 blank
- 3 star has 2 blanks
- 4 star has 3 blanks
- Write categories on trait cards (write category underneath)
- If a new target pops up, he/she is immediately up for grabs
- Targets can be debated for in first round
- Charm points just delay the game, maybe take that mechanic out
- All attack cards can be defended against
- Revising categorized blanks and trait cards
- One drawing pile
- Types of cards are now:
- Skipping turns
- Defense against everything
- Taking other player’s cards
- Looking through top 3 (number depending on number of players) cards in deck & rearrange that number
- Draw +2 Action Card (?) - We test this for not refilling to five at the end of each turn
- Declaration of Love: Slam this card down to nullify the trait requirement [PINK PING PONG]
- 15 targets
- 1 5-star
- 2 4-stars
- 3 3-stars
- 4 2-stars
- 5 1-stars
- Took away drop cards option
- 2 targets on board at once
Get Love is War
Love is War
A card game where you fight against other players to capture love interests, eloquently.
Status | Released |
Category | Physical game |
Author | Michelle Tu |
More posts
- PostmortemSep 10, 2019
- September 7 & 8 - Card IllustrationsSep 10, 2019
- September 9 - Final PlaytestSep 10, 2019
- September 5 - 3rd Class Playtest/ September 6 - Game ChangesSep 10, 2019
- August 28 - First Prototype/August 29 - First Class PlaytestSep 10, 2019
- Week 2 NotesSep 09, 2019
- Week 1 NotesSep 09, 2019
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