4/12 to 4/14 - MORE Updates and Refining


This was basically the crunch week since Waffle 6.0 was on Saturday (April 15th) so we were working in overdrive as much as we could

Added UI! UX was still being refined alongside the built Tutorial at the start

- added an idle mode for placing and removing later on which would occur when the player pressed finished or the next day

- added settings to show instructions for decorating and also a method to go back to menu


Added Inventory!


Nicole added png renders of each decor and furniture for the inventory blocks 


Refining Boundaries and such


And also the boundary by the door because Clover was eating the furniture



(Current) Fungus System for dialogue and affection counter! (I may have forgotten to screenshot an earlier version of this so just pretend it's more bare bones)


I was also working on and re-editing the dialogue between NPC 1 - who was soon named Clover



Implementing Tutorial through Fungus & Text from the Google Sheets!



I really just kept refining Fungus block flows, editing dialogue, and fixing as many bugs as I could during the last few days 


Adding a really simple Mail UI utilizing Nicole's png renders of the models
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Adding Nicole's cute character expressions!!

Player:

Clover:


Dylan added customized character sounds (but we used this for both the player and Clover because no time :((   )

And also updated the BGM with the current one in the game!

Get Movin' In!

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