9.26: Playtest (in class & NYU Game Center)
9
Harris and David (Playtesters)
9/26
Analisse
- WALLS ON FIRE
- Level progression?
- Firewall error
Shantanu
Nice Hex Bug
Sound is quiet
How are the colliders?
- move in the square space
- new colliders to create fixed movement space
- should there be more room?
Level too long?
- definitely felt like it was too long, data collector bar
Level too hard?
- easy for me
Input indication, add error sound
John
Speed, scrolling background textures
- cruising by
- move the spawn point
- sprite with health icon
Nice constraints, perspective
- some destructible walls
- Metal walls go tink
- more variables, more things to destroy
- orange enemies go to player
David
- turn up the sound
- more blocks dropping faster (more things)
- progression tracking
- walls with cracks for progression
- progression bar on top center
- how many walls shot
Harris
- some enemies have more health [max:15]
- have a limited amount of bullets on a level
Get Illya: Hacking into the Gate
Illya: Hacking into the Gate
An 8-bit SHMUP with bangers
Status | In development |
Author | Michelle Tu |
Genre | Shooter |
Tags | Pixel Art, Shoot 'Em Up, Singleplayer |
More posts
- Illya PresentationOct 04, 2019
- Sprite DesignsOct 04, 2019
- Initial ProcessOct 04, 2019
- PostmortemOct 04, 2019
- Week 6 NotesOct 04, 2019
- Week 4 NotesOct 04, 2019
- Week 3 NotesOct 04, 2019
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