9.26: Playtest (in class & NYU Game Center)


9

Harris and David (Playtesters)


9/26

Analisse

- WALLS ON FIRE

- Level progression?

- Firewall error


Shantanu

Nice Hex Bug

Sound is quiet 

How are the colliders?

- move in the square space

- new colliders to create fixed movement space

- should there be more room?

Level too long?

- definitely felt like it was too long, data collector bar

Level too hard?

- easy for me

Input indication, add error sound 


John

Speed, scrolling background textures

- cruising by

- move the spawn point

- sprite with health icon

Nice constraints, perspective

- some destructible walls

- Metal walls go tink

- more variables, more things to destroy

- orange enemies go to player

David

- turn up the sound

- more blocks dropping faster (more things)

- progression tracking

- walls with cracks for progression

- progression bar on top center

- how many walls shot


Harris

- some enemies have more health [max:15]

- have a limited amount of bullets on a level

Get Illya: Hacking into the Gate

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