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Devlog
Illya: Hacking into the Gate
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Devlog
Illya Presentation
October 04, 2019
by
Michelle Tu
https://docs.google.com/presentation/d/1uMd6Hf5Mtfk_KWOz-rHBkQEBGx6LJk8XBHBbXowI...
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Sprite Designs
October 04, 2019
by
Michelle Tu
After I had finished sketching what kind of UI I wanted I immediately started working on sprites for my game. I started off with the Health UI icon of Izabelle and individual health sprites shaped lik...
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9.26: Playtest (in class & NYU Game Center)
October 04, 2019
by
Michelle Tu
9 Harris and David (Playtesters) 9/26 Analisse - WALLS ON FIRE - Level progression? - Firewall error Shantanu Nice Hex Bug Sound is quiet How are the colliders? - move in the square space - new colli...
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Initial Process
October 04, 2019
by
Michelle Tu
Sketches of potential abilities, level design and UI design Izabelle (left) and Illya (right) Illya (left) and Larissa (right)...
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Postmortem
October 04, 2019
by
Michelle Tu
Project Description Illya is a retro style, shoot-em-up game with minimalistic elements to imitate the virtual realm. I first got inspiration from NierAutomata's hacking minigames, where the three-di...
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Week 6 Notes
October 04, 2019
by
Michelle Tu
Exercise 4.6: Premise (p107) League of Legends: League of Legends is mainly a 5 v 5 team game where players, as "summoners" of their champion (the term for characters in this game), summon themselves...
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Week 4 Notes
October 04, 2019
by
Michelle Tu
Exercise 2.7: Premise Risk: The premise of the game is to achieve world domination, the conquering of all nations. To do this you must defeat rivaling players in other territories Clue: The premise of...
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Week 3 Notes
October 04, 2019
by
Michelle Tu
5.1: Objects and Properties 8 silver player pieces: players will chose their own piece and move them around the board when they roll Two six-sided dice: the total number that is rolled is the amount o...
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